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People mind-blown by how quick the fast travel system is in Spider-Man 2
Home>Technology>News
Published 14:27 17 Oct 2023 GMT+1

People mind-blown by how quick the fast travel system is in Spider-Man 2

The fast travel in the game is almost seamless

Kit Roberts

Kit Roberts

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Featured Image Credit: Sony/Marvel

Topics: News, US News, Gaming, Spider-Man

Kit Roberts
Kit Roberts

Kit joined UNILAD in 2023 as a community journalist. They have previously worked for StokeonTrentLive, the Daily Mirror, and the Daily Star.

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Video game fans have been left astounded by one particular aspect of the upcoming Spider-Man video game.

The game, called Spider-Man 2, sees the iconic superhero webbing around his native New York City in various guises, fighting crime.

It is set to be an open world game, so players can explore the game's world pretty much as they want within certain bounds. They can pick up missions, follow stories, or just goof around.

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Open world games typically have quite large maps to keep players interested and mark sure there are plenty of places for them to explore, with some taking things to ridiculous levels.

It's an impressive feat. For example, Bethesda's iconic Skyrim has a map which is roughly the size of New York City.

But this presents a problem. Whether you're running or swinging on webs it can take a long time to get from one side of the map to the other.

The first part of the animation.
Sony / Marvel

Games get round this by having a fast travel feature. So you just select where you want to go on the map, and you can get there without having to walk the whole way.

The issue in the past is that this can sometimes take a long time in itself. As the game loads up the destination players are left twiddling their thumbs as they wait.

Not in Spider-Man 2, though.

While running a game on a newer system or console can improve the fast travel, Spider-Man 2 makes the fast travel appear almost seamless.

A video shows a player selecting a fast travel option from one side of the map to the other. The view pans in to show 3d models of the buildings, and as they select zooms in further before seamlessly materialising in the chosen street.

To finish it off, Spider-Man swings down into frame as though nothing had happened.

The loading takes place concealed by an animation to appear more seamless.
Sony / Marvel

As fast travel options go, it's a far cry from reading fun facts about dragons and trolls while waiting for Skyrim to load up.

Some people were impressed by how seamless it was.

One wrote: "Alright this is insane"

However, others highlighted that given that this is a Spider-Man game, there is another very fun way of getting around the city which forms part of the game, and that is swinging on webs.

One person wrote: "Imagine choosing to fast travel over using the greatest video game movement of all time."

Another replied: "Noo this defeats the whole purpose of the game"

One person added that making it instant could diminish the sense of distance, writing: "Making the city feel smaller."

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