Fans Left Furious As One Of Best Reviewed Games Ever Made 'Is Too Hard To Play'

Poppy Bilderbeck

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Fans Left Furious As One Of Best Reviewed Games Ever Made 'Is Too Hard To Play'

Featured Image Credit: Bandai Namco

Social media users are unleashing their wrath online over a video game which has been branded 'punishingly' difficult.

Playing The Last of Us got me through the first few coronavirus lockdowns, but partly due to the satisfaction I gained from being able to complete it. Had it been too tricky to see the end of, my remote would have likely ended up being thrown directly into my screen.

And gamers' frustration has indeed been growing in this way towards one particular game, which despite being one of the highest-rated of all time, has left many blood pressures boiling.

Elden Ring may be the best selling in the franchise, but it has certainly proven to not be as liberating as president of FromSoftware and creator of the Soulsborne genre of games, Hidetaka Miyazaki, first stated it would be.

Gamers have since flocked to Twitter to express their rage at Elden Ring being 'punishing' and 'too hard,' so much so that the game is now trending on the platform.

However, some have urged new players to stick with it and have promised that once 'you've got to grip with the basics' the game is 'hugely satisfying'.

One struggling gamer lamented: 'Solidarity with everyone else who isn't playing Elden Ring because it's too hard for us.'

Another user explained the importance of researching games before buying them. They said: 'Honestly anyone complaining about Elden Ring being too hard or not friendly or anti-fun needs to research the type of game they're buying before they hop on trends, its a souls game, its meant to be hard and meant to test you, if you can't handle that then why did you buy it?'

Founder of Glass Bottom Games, Megan Fox, appeared to defy all odds and reign victorious. She wrote: 'Managed to solo kill the impossibly hard red knight in Elden Ring on that secret cliff ledge in the castle by throwing tiny darts at him over a tiny bridge that was too tiny for his dumpster truck ass. I feel very good about it.'

Whether it ended up being four days of misery and despair, or days in which gamers were able to crack some its challenges, a Japanese company called Pocket Pair allowed its employees to take a four-day weekend in order to play the game.

While Miyazaki feels 'apologetic' to anyone who is struggling to overcome the challenges in Elden Ring, the level of difficulty is expected to continue, as the president is not only trying to reframe the idea of death as not being a failure, but explained he 'just want[s] as many players as possible to experience the joy that comes from overcoming hardship'. 'We all face problems in our daily lives. Finding answers is always a satisfying thing. But in life, you know, there’s not a lot that gives us those feelings readily,' he said.

The creator concluded: 'We are always looking to improve, but, in our games specifically, hardship is what gives meaning to the experience. So it’s not something we’re willing to abandon at the moment. It’s our identity.'

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Topics: Technology, Gaming

Poppy Bilderbeck
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